Before non-training single player scenarios, the user is always presented with a Mission Analysis, or briefing. This briefing is described by briefing points, each point being a block of text which may have pictures, and which may point to a particular object in the scenario.
Non-training single player scenarios should always have at least one briefing point. Ideally, the mission briefing furthers the game plot and clearly describes what the player needs to do to win the scenario.
Net scenarios and training scenarios do not present the player with a Mission Analysis and should not have any briefing points.
While there are four options available in the briefing point type popup menu, only two of the options are legal.
An object-type briefing point will indicate a particular object in the Mission Analysis. You must select a legal initial object using the Choose Object button.
A freestanding-type briefing point is simply centered in the scenario briefing.
Select or create a title for the briefing point by clicking the Choose Title button. This will open the STR# Editor.
Do not select from STR#s 5000, 5001, or 5002 -- the object names. These strings are subject to change.
Select or create the text content for the briefing point by clicking the Choose Content button. This will open the TEXT Editor.
You can insert pictures in the briefing point with a special
^Pnnnn^, where nnnn is the PICT
I.D. of the picture you want to use. For example, to insert PICT
500, you'd enter ^P500^ in the briefing point's content text.
Generally, you should put the
at the beginning of a paragraph, or at the end of a paragraph,
but not anywhere in between.
Here's an example from the factory scenarios that has a picture before and after a paragraph:
^P1039^The transports are being escorted by an assortment of Gaitori fighters and cruisers. Their primary weapons are kinetic laser cannons, and concussive pellet guns, neither of which are very damaging.^P1038^
Pictures used in briefing points should be exactly 200 pixels wide. In the factory scenarios, they are generally 100 pixels high.
If the picture is used to describe a ship, and you want the user to be able to click on the picture to get more information about that ship, make sure you give the ship object the appropriate portrait PICT res id in the Object Editor.